flutter setup

2022-12-02 · 3 min read

prereqs #

  1. (Optional, android) android cli setup
  2. (Optional, iOS, macOS-only) ios setup
  3. (macOS, apple silicon) sudo softwareupdate --install-rosetta --agree-to-license

install flutter #


$ git clone --branch="stable" \
	https://github.com/flutter/flutter.git \

# ensure .bashrc contains these lines:
# ```
# # Flutter
# FLUTTER_HOME=$HOME/.local/flutter
# ```

setup flutter #

# disable their pesky telemetry : )
$ flutter config --suppress-analytics --no-analytics
$ dart --disable-analytics

# run the flutter sanity checker
$ flutter doctor

Doctor summary (to see all details, run flutter doctor -v):
[!] Flutter (Channel unknown, 3.3.9, on Pop!_OS 22.04 LTS 6.0.6-76060006-generic, locale en_US.UTF-8)
    ! Flutter version 3.3.9 on channel unknown at /home/phlip9/.local/flutter
    ! Upstream repository unknown
[✓] Android toolchain - develop for Android devices (Android SDK version 33.0.1)
[✗] Chrome - develop for the web (Cannot find Chrome executable at google-chrome)
    ! Cannot find Chrome. Try setting CHROME_EXECUTABLE to a Chrome executable.
[✗] Linux toolchain - develop for Linux desktop
     GTK 3.0 development libraries are required for Linux development.
      They are likely available from your distribution (e.g.: apt install libgtk-3-dev)
[!] Android Studio (not installed)
[✓] Connected device (1 available)
[✓] HTTP Host Availability

! Doctor found issues in 4 categories.

Once you've setup your devices (e.g. android cli setup > (optional) setup wireless debugging on device), verify that flutter actually picks up the mobile device.

On my linux desktop:

$ flutter devices

Pixel 5a (mobile)  android-arm64 • Android 13 (API 33)
Linux (desktop)  linux-x64 • Pop!_OS 22.04 LTS

On my M1 MBP:

$ flutter devices
3 connected devices:

Pixel 5a (mobile)  android-arm64 • Android 13 (API 33)
iPhone 14 Pro (mobile)  ios • iOS-16-2 (simulator)
macOS (desktop)  macos • darwin-arm64 • macOS 13.1 darwin-arm

(linux pop_OS!) install libstdc++-12-dev #

If you want to run linux desktop apps:

$ sudo apt install libstdc++-12-dev

test sample app #

$ flutter create --platforms android my_app
$ cd my_app

# this should build, install, and launch the sample app on your phone
$ flutter run -d pixel
$ flutter run -d iphone

editor (nvim) #

For all the nvim chads out there using coc.nvim, just do:

:CocInstall coc-flutter

Probably set "dart.showTodos": false in your coc-settings.json.

Maybe peep these keybinds too:

nnoremap <silent> <leader>fd :CocCommand flutter.devices<CR>
nnoremap <silent> <leader>fr :CocCommand flutter.run<CR>
nnoremap <silent> <leader>ft :CocCommand flutter.dev.hotRestart<CR>
nnoremap <silent> <leader>fs :CocCommand flutter.dev.quit<CR>
nnoremap <silent> <leader>fl :CocCommand flutter.dev.openDevLog<CR>

Now instead of running flutter run to build the app, just use <leader>fr or :CocCommand flutter.run. This will setup a live-reload session; whenever you save a .dart file, the app UI will live reload with any UI-related changes. State changes still need a "hot restart" (<leader>ft). Pretty sick though.